So, the first thing you're going to want to do is import your footage.

Make a new solid (any color) that's the same size as the comp.
Apply the lightning effect to it (effect > generate > lightning). Now, there are a lot of settings to mess with. Here's a screen grab of mine. Don't bother to hit any of the stopwatches yet, though.
Set the layer's (not the effect's) blend mode to screen.
Now, move to the first frame where your lightning is going to be fully "extended" (If you're not sure when that will be, it took 7 or 8 frames in my video). Then, position the start point on your actor's hand and the end point out of frame if the forcefield isn't in frame yet like in my shot, or touching the forcefield if both actors are in frame together. Does that make sense?
When the lightning is positioned the way you want it, set keyframes for the start and end points. Also, set a keyframe for the amplitude.
Now, duplicate your lightning layer 3 times so that you now have 4 layers (5 counting the footage). You can add more if you want, but I thought four looked to be enough.
Set the "Random Seed" of each of the lightning layers to different individual values. This, in a way, separates each of the lightning layers from each other, except at the end points.
What I did next was to put two start points on each hand. I then went to the end points and separated them from each other vertically.
You're now going to have to work backward, frame by frame, moving each start point to the hand it belongs to, until you reach the first frame you want the lightning to come out of the hands. In addition to that, animate the end points to come toward the hands as well.
Now, at the first frame with lightning, change the "Amplitude" for each lightning layer down to about 2. This makes it so the lightning doesn't look like it isn't "squished".
Then, go back to the last frame with keyfames and animate each of the points forward in time as far as you need to go.
At this point, pre-compose the lightning layers (layer > pre-compose). You can name this comp "Matte"
Now, in the main comp apply the "Fast Blur" (effect > blur & sharpen > fast blur) effect to the matte comp you just created and duplicate
it 3 times and pre-compose those. Name this comp "Lightning Final"
In the "Lightning Final" comp, make a new black solid that's the comp size and put it below the "Matte" layers. Open each "Matte" layer's "Fast Blur" settings and check the "Repeat Edge Pixels" option for each.
Set the top layer's blur to 1, the next to 10, the next to 20, and the last to 40.
In the main comp, set the "Lightning Final" comp's blend mode to screen and apply the "Color Balance effect to it (effect > color correction > color balance).
In the "Color Balance" effect, check the "Preserve Luminosity" option and adjust the midtones and highlights until you achieve the color you're looking for.
What I did now was add light around my hands.
I grabbed
Ryan Wieber's Lightsaber Contact Flash, froze it on the first frame, scaled it down, duplicated it (one for each hand), set the blend mode to add, then matched the movement of my hands. Then, I keyframed the opacity so the lights would fade in as the lightning was about to appear.
Another thing I did was duplicate the contact flashes, turn down the opacity, and increase the vertical scale to make them look like vertical lens flares.